![]() You played as a sun goddess, taking the form of a wolf whose pelt was as pale as the moon, and whose tail was a brush, to be whipped against the canvas of a craven world. Hideki Kamiya beheld the sweep of Nintendo’s epic saga and came up with Ōkami, a Zelda game in all but name. But the tradition that governs his adventures was not troubled by a single spatter of irreverence or deconstruction. True, Link did once appear as a portrait-flattened into pigment without a fleck of complaint, peeling along walls and slipping into cracks like paper. ![]() My initial response was one of surprise had Zelda never let us wield so obvious and so creative a tool? Oddly, the answer is no. To this assemblage of bric-a-brac, Chicory: A Colorful Tale, a top-down adventure, makes a humble addition: a paintbrush. What do we get, after all, when the earthly is turned on its head-when it is blown, plucked, and waved into the ungraspable, but nonetheless passed on? In other words, this clutch of trinkets, each in its own small way, describes the forging of a legend. ![]() Aside from the hat, that is, which simply speaks. Another is that, though each is wrought from earthly material (metal, glass, wood, cloth, clay), it speaks to something ungraspable (identity, time, music, wind, weather). One answer, of course, is that this tactile collection of objects bestrews The Legend of Zelda games. What do the following items have in common: A pan flute, a conductor’s baton, a collection of carved masks, a sceptre, a harp, a hat, an hourglass, and an ocarina.
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